All posts by Gz

Its Good To Be King…

king

Or is it? Conspiracy: Take the Crown adds a new element to the game – The Monarch.  The Monarch gets to draw a card at the beginning of their end step. Awesome, but how does one become the Monarch? Well, first you can play one of these cards. But the more entertaining (and possibly easier method) is to deal combat damage to the poor sap that is the current Monarch. It remains to be seen whether being the Monarch will draw the ire of the table and whether the extra card is worth the extra attention. Maybe folks will try to avoid being the Monarch, but I doubt it.

council

There are some other fun new mechanics as well such as Council’s Dilemma. These cards require each player to decide between two choices on the card. Do you want to give someone an extra turn or their choice of a permanent you control? Quite the dilemma!

conspiracy

Finally, Conspiracy cards are back and in true fashion, they are not searchable on Wizard’s Card Search so you will have to wait to see them. The important thing to note though is they do not count towards your 40 cards in your deck. Should you take a conspiracy card or the card your deck needs? Tough decisions ahead…

There are two other new mechanics, Goad and Melee, but you can look those up on your own.

 

 

 

 

 

 

 

 

 

 

 

 

No, seriously. Look them up yourself.

Conspiracy 2: Take the Crown Draft

elvish_house_party

So the wife gave me a pass to hold Magic at my house the last weekend of October. And since it is my birthday, I figured lets mix it up and open some presents (packs of cards). Conspiracy has cards specific to the draft format as well as some unique mechanics so it should be fun! Bring a couple decks as well and we can do some head to heads if we get knocked out of a game early.

I was thinking Saturday, the 29th would be best but am open to Sunday the 30th as well. I was thinking of grabbing a bunch of meat and tortillas and doing street tacos (Professor, you can have tofu tacos or some other meat substitute – just let me know your preferred non-meat substitute).  I will let you all figure out the driving situation, but hopefully you can squeeze into one or two cars at the most.

Best part is that the packs are paid for. You will go home with shiny* new cards for free.

 

*Cards not guaranteed to be shiny

Don’t blame the equipment!

Sword of War and Peace

In Mississippi the important thing is hooch, not bar equipment. — Florence King

Q: Does Equipment fall off if you attach it to a manland and it stops being a creature?

A: Yes. If you have an Equipment or “Enchant/Aura Creature” attached to a create and the creature stops being a creature, then the attached card is buried. This happens during the at the beginning of the end step when when the land stops being a creature and state-based actions checked and resolved. So the Aura (Enchant Creature) or Equipment has to check if it’s target is valid and when it checks, the object it was targeting is no longer a legal target so it is placed in the graveyard (if Aura) or stops being equipped.

MrG

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References:

Comprehensive Rules:

301.5 Some artifacts have the subtype “Equipment.” An Equipment can be attached to a creature. It can’t legally be attached to an object that isn’t a creature.

303.4a An Aura spell requires a target, which is defined by its enchant ability.

303.4c If an Aura is enchanting an illegal object or player as defined by its enchant ability and other applicable effects, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)

514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.

704.3 Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state- based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.

704.5n If an Aura is attached to an illegal object or player, or is not attached to an object or player, that Aura is put into its owner’s graveyard.

704.5p If an Equipment or Fortification is attached to an illegal permanent, it becomes unattached from that permanent. It remains on the battlefield.

Links to other explanations:
[stackexchange]…do-auras-and-equipment-stay-on-cards-if-they-stop-being-creatures
[mtgsalvation]…man-lands