
Or is it? Conspiracy: Take the Crown adds a new element to the game – The Monarch. The Monarch gets to draw a card at the beginning of their end step. Awesome, but how does one become the Monarch? Well, first you can play one of these cards. But the more entertaining (and possibly easier method) is to deal combat damage to the poor sap that is the current Monarch. It remains to be seen whether being the Monarch will draw the ire of the table and whether the extra card is worth the extra attention. Maybe folks will try to avoid being the Monarch, but I doubt it.

There are some other fun new mechanics as well such as Council’s Dilemma. These cards require each player to decide between two choices on the card. Do you want to give someone an extra turn or their choice of a permanent you control? Quite the dilemma!

Finally, Conspiracy cards are back and in true fashion, they are not searchable on Wizard’s Card Search so you will have to wait to see them. The important thing to note though is they do not count towards your 40 cards in your deck. Should you take a conspiracy card or the card your deck needs? Tough decisions ahead…
There are two other new mechanics, Goad and Melee, but you can look those up on your own.
No, seriously. Look them up yourself.